Newsletter

GENERAL BIG GAME RULES 

Player card- A laminated event specific card that is provided to each player registered for an event. Each card contains two chrono punches that must be punched each day before playing. You must chrono your marker to 270 fps or less and have a referee punch your card before playing.  Each player card also contains a set of three judge punches. If you fail to follow event and/or field rules, use abusive language, show poor conduct on the field, or cause any problems with event staff you will receive a judge punch. Three punches and you will be removed from the event with no refund.  Player cards are considered your ticket into events. You must keep your player card with you at all times when playing a Fort Knox Event.  
 

Arm Band Tape/Lanyard- It is MANDATORY to show what side you are on. There are 2 different ways to show what side you are on:

1) Have your issued Fort Knox Lanyard (red or blue) w/player card out and visable.

2) Piece of tape generally located on arm. 
 
Boundaries- Please be sure to listen at player briefing for all boundaries.  
 
Players must remain at least five feet from all netting on the field at all times. Failure to do so will result in said player being eliminated  
 
Goggles/Masks- Required on the field of play at all times  
 
Barrel Socks
- Required to be covering your barrel at all times before exiting the field of play. Failure to have barrel socks/covers on while in staging areas will result in ref punch.  
 
Rate of fire- All paintball markers must remain in semi auto modes only, no full auto, bursts, ramping, or trigger mods allowed. THE MAXIMUM RATE OF FIRE IS 12.5 B.P.S. Failure to follow this rule will result in a judge punch. All markers will shoot 270 FPS or less. If you are caught on the field of play shooting HOT you will be eliminated and receive a judge punch.  

FIRST STRIKE ROUNDS AND SMOKE GRENADES ARE NOT ALLOWED. 

 
Law Rockets
- Only commercially manufactured law rocket devices may be used at Fort Knox Events. They must be inspected by event staff and chrono’d to no greater than 230 fps. 
 
Insertion locations and windows-  will be designated on the event specific information for each game. When eliminated you may exit the field through any designated location on the field. When reinserting into the game you must follow proper insertion windows and locations or possible judge punches will result.  
 
Roleplaying- Players are always encouraged to dress up in costume for our themed events.  
 
Eliminated Player- A person with barrel sock on. A person with hand or gun in air. Saying “hit” or “out”. If you do any of these actions you are indeed a dead player and must return to your  
insertion. If you are trying to call a medic your first words should be “medic” if you say anything else you are indeed an eliminated player. Once a player is eliminated they must exit the field immediately. No waiting around for another player to get out or watch a good gun battle. This makes it very confusing for reffing staff and players alike.  
 
Field Overruns
- In the event that a side is completely pushed off of the field and they can not gain entrance back onto the field of play within two insertions, event staff reserves the right to push opposing players back to allow the other team back onto the field.  

DO NOT BARREL TAG- no physical contact of any kind is allowed.
 
Missions- Tasks give to your commander throughout the game that helps your side score points. Refer to event specific mission rules for more information on types of missions for that event.  
 
Flag Stations- Slapstick style PVC pipe contraptions that are used for scoring in most events. To properly secure a flag station make sure your color is showing and the enemy’s color isn’t. Slapsticks that are not pushed all the way to one side may not count. Refer to event specific rules on slapstick scoring for more information.  
 
Props- Items created or purchased for event specific themes. Generally props are gathered and stored in a bin or box near your sides insertion point. Please refer to event specific rules on props for more information.  Fort Knox Paintball and its staff reserves the right to omit, change, edit, and add rules at any time. Please be sure to reread all rules the night before events to ensure you are educated about the event you are attending. Doing this may save you time and frustration the week end of the event.  Thank you for choosing Fort Knox Paintball!